/*
        Copyright 2019 devMiyax(smiyaxdev@gmail.com)

This file is part of YabaSanshiro.

        YabaSanshiro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

YabaSanshiro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

        You should have received a copy of the GNU General Public License
along with YabaSanshiro; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
*/

#include <string>
#include <cstdint>
#include <jni.h>

using std::string;

extern "C" {
#include "chd.h"
}

class ChdFileInfo {
  chd_file *chd;
  char * hunk_buffer;
  int current_hunk_id;
public:  
  ChdFileInfo();
  ~ChdFileInfo();
  int getHeader( std::string filepath, char * buf, int len  );
};

extern "C"{
JNIEXPORT jbyteArray JNICALL Java_org_uoyabause_android_YabauseRunnable_getGameinfoFromChd( JNIEnv* env, jobject obj, jstring  jpath );
}
